Guild Wars 2 Forgotten City Hero Point
Back in Tarir, the most talkative characters are unsurprisingly the Priory who are having a field day studying the work of the Forgotten and their legacy, namely the Exalted and the City of Tarir itself. A few areas of the city are out-of-bounds until you meet certain conditions, so if you are completely new you can expect to be locked out of the Gilded Hollow (a guild hall area), the treasure rooms (which open briefly when Tarir is saved from the mordrem), the egg chamber (which you get access to after a certain personal story step) and the Fallen Masks adventure (for which you need a little Exalted Lore).
guild wars 2 forgotten city hero point
For the most part the city itself is safe until the 2 hour meta cycle rolls around to saving Tarir, at which point the city centre is engulfed in a force field and any players inside are expelled to surrounding waypoints.
As for GW1, I played it entirely solo with only henchmen, then heroes. I only played for about a month per campaign on release, only truly playing it once the HoM was announced. It became so easy that I could press c-space (aka target nearest, attack), then AFK while the heroes cleared hard mode trash for me. To be fair, at some points I would manually manage their skills and positioning. HoM
Nightfall takes place in the continent of Elona in the Guild Wars universe. It follows the player's character as they join the Order of the Sunspears and uncover the desire of Warmarshal Varesh to return a long forgotten god to the world through an event called Nightfall. The players, assisted by their hero allies, fight through civil war, ignorant Vabbi princes and Varesh's demon allies as they attempt to prevent the coming of Nightfall.
In previous campaigns players could use NPC Henchmen with predetermined sets of skills to assist them with their questing. New henchmen available through Nightfall and Guild Wars: Eye of the North are called Heroes. Heroes are customizable in that the player can select skills, armor upgrades and weapons for them. The player also has a degree of control over the actions of the heroes: the player can set map waypoints for them, controlling the type of AI they use and directing the skills they use. Heroes are unlocked through play and can be taken into PvE areas. A new PvP arena was available specifically for players to fight each other with their Heroes but has since been removed. Heroes can be acquired by all characters (Tyrian, Canthan, Elonan) and used in battle if the player has a Nightfall or Eye of the North account. Additionally, each other campaign has a hero available to add to Nightfall (an assassin for Factions, and a necromancer for Prophecies).
New PvE-only skills have been introduced available by gaining ranks in titles. The "Sunspear Rebirth Signet" is available by reaching a certain rank in the Sunspear Rank track, and each profession has been given a special Sunspear skill that increases in power as the player's Sunspear Rank increases. "Lightbringer's Gaze" and "Lightbringer's Signet" are available upon reaching level 2 and level 3 in the Lightbringer track, respectively (these skills also power up as the player's Lightbringer Rank increases). Also, wearing the skill title "Lightbringer" increases damage done to certain creatures in the PvE environment. Gaining higher ranks in the Sunspear and Lightbringer titles also awards players with hero skill points, which can be used to unlock new skills for themselves and their heroes to use; while buying skills with regular skill points (earned by levelling up and completing missions) can still be used to gain new skills, this method only allows you to unlock skills from the player's chosen professions; using hero skill points allows you to unlock skills from any profession.
Mission structure has also changed somewhat. Like in Factions, bonus rewards are dependent on the performance during the mission, not just one side quest; however, the bonus could depend on something like killing certain creatures or preventing others from dying. For all but the last two missions, a certain hero must be in the party before the mission can begin. There are three pairs of missions where either one or the other must be completed before the plot progresses. Two of these pairs are selected depending on which hero was added to the party early on, while the third mission split offers a choice to the player. All the missions can be completed at the appropriate place in the plot, either depending on other players or by waiting until the plot has been completed (at which point players may gain all the heroes that they had previously chosen not to take).
Nightfall introduced an all new type of PvP Arena called Hero Battles. In this Arena, a player chooses three of their heroes to join them in combat against another player and three of their heroes. Each player chose the skills each of their heroes use, and micromanage how they used those skills in the Arena. Players also used way point flags and micromanaged hero targeting to order heroes to capture/defend specific points or attack specific targets. These hero battles created a new international tournament for solo players; previously, the only formal tournament was in the form of Guild vs Guild matches, which requires teams of eight players. However, Hero Battles were removed from the game following controversy regarding a quest in which the player had to win Hero Battles to gain a reward; players were assigned either Red or Blue in the battle, and when this game became a part of a quest the "Red Resign rule" was implemented. This rule had the Red player resign from the battle, giving the Blue player an automatic win in order for the reward to be easily gained. ArenaNet observed this occurring and, after warning players they would be banned for fixing match results, removed the Arena from play.
The strange deaths of a dig team excavating a long abandoned city, information about an event called Nightfall and its ties to the return of a forgotten fallen god, Abaddon, start to cause concern for the Sunspears. Evidence builds that a delegation from the nation of Kourna, which is conveniently visiting the Sunspears, are behind these unusual happenings. When the Kournan General, Kahyet, attempts to strike a deal with the corsairs harassing Istan, the Sunspears intervene. Kahyet is killed, plunging cautious relations with Kourna into strife. During a hearing with the elder council, Kormir - who had temporarily left in order to seek allies in Cantha and Tyria - returns, citing that similar occurrences have happened elsewhere.
And please note that last sentence -- you can get everything you want by playing. Everything. This includes mounts, costumes, etc. Why? How? Because you can put your Astral Diamonds up on an auction house and sell them for micro-transactable points. Then you can purchase anything you'd like in our micro-transaction store. Committed players never need spend a dime in Neverwinter. Anyone can bankroll a hero just by playing.